Natural looking biome and forest growth

Thanks to Jess for the initial concept! Breaking up the biomes into standard sizes made them easier to lay out.  When she was talking about a grid, I suggested a hexagon grid, and that made it even more natural. There are

Natural looking biome and forest growth

Thanks to Jess for the initial concept! Breaking up the biomes into standard sizes made them easier to lay out.  When she was talking about a grid, I suggested a hexagon grid, and that made it even more natural. There are

Thumbnailing for biome appearance and colours

Thumbnailing is a concept artists use to quickly experiment with a variety of layouts quickly and cheaply to settle on something that best achieves what they’re trying to do.

Thumbnailing for biome appearance and colours

Thumbnailing is a concept artists use to quickly experiment with a variety of layouts quickly and cheaply to settle on something that best achieves what they’re trying to do.

Concept art for my game

Just a bit of concept art so far, for my Minecraft style game.

Concept art for my game

Just a bit of concept art so far, for my Minecraft style game.

WIP – My minecraft game, skybox and atmosphere colours

The first image is a mesh accuracy error you get when you move the player too far away from 0,0,0 in world space!  I circled in red, the “cracks” showing between the meshes.  When the floating point values of the vertex

WIP – My minecraft game, skybox and atmosphere colours

The first image is a mesh accuracy error you get when you move the player too far away from 0,0,0 in world space!  I circled in red, the “cracks” showing between the meshes.  When the floating point values of the vertex