Thanks to Jess for the initial concept! Breaking up the biomes into standard sizes made them easier to lay out. When she was talking about a grid, I suggested a hexagon grid, and that made it even more natural.
There are 4 main biomes, and when they meet, they create new biome types. There is a chart which shows what makes what. For example, Snowy tundra meeting desert, makes an arid dry landscape. The 4 main biomes have the red box around them. This is a mock up Jess and I came up with. It’s based on a growing idea that we both came up with.
Here’s the continent viewed from very high up, with forest splats turned off so only the biomes are revealed.
Disclaimer: After banging on about how important colours are in the last post, you won’t see the right colours here. The colours here are purely informative only. They are colour coded to the chart above to let me know what’s what. The actual biomes will not be so drastically coloured, they will be coloured more appropriately. Also… they will blend together more naturally, they won’t be such obvious circles.
A view this high is for if you end up in the cloud world looking down. Each circle is a Biome, and a single Biome is 2km in diameter. This is roughly the size of a suburb. But the Biomes are designed to cluster, so as you can see from the image below, if each circle is 2km wide, the actual Biome size that you walk through is quite huge. So you can be standing it it and it will stretch off into the horizon in all directions.
You’ll also notice the ocean is completely empty. It’s quite unsettling to see such a vast empty expanse when you’re on the edge of the continent. I’ll be filling it up with ocean soon enough.
Here is a lower angle, approaching earth at a more reasonable angle. In this view you can see the continent layer in the distance, and the terrain layer at the bottom. The green patches are the forests. Yes they look a bit circly but there is still detail work to be done.
And here is a view closer to the ground still, where you can see the block layer at the bottom of the screen (with crappy place holder trees), and the terrain layer at the top half (with crappy place holder tree billboards that don’t blend into the block trees at all yet, making an obvious hard line). The continent layer might be viewable in the most distant horizon.
Here’s a proper view of how the spread of the forests will actually look to the play during the normal game, notice the circles aren’t noticeable.
Another shot showing how the forests spread around the mountains.